10
Dec
09

Vanishing Point

EVE Online is full to bursting with some great blogs*, some truly awesome blogs – so much so it really doesn’t need another mediocre one.  But then need and getting are two entirely  different things so I’m going to go right ahead and jam mine in here aswell.

Sideways if needed.

I’m a Pilgrim pilot, the veritable Amarr Force Recon – a ship I fell in love with from my first floundering efforts in New Eden.  Some maybe not too familiar with this specialised ship so I’ll give a brief overview of its capabilities, strengths and its limitations .  I hope, in future topics, to go into more detail on how it can be best employed in a variety of roles but for now let’s just run over the basics….

“Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships”.

The Pilgrim is based upon its Tech 1 sibling the Arbitrator cruiser and naturally enough carries across a number of that ship’s attributes.  Namely it’s moderate bonus to drones and the arbi’s electronic warfare speciality – the Tracking Disruptor.

“Amarr Cruiser Skill Bonus: 5% bonus to Tracking Disruptor effectiveness and 10% bonus to drone hit points and damage per level”.

I’ll talk more about tracking distruptors (or TD’s) in a later post – suffice to say they make a nice mess of enemy turret based ships but are in all other respects pretty useless.

The Pilgrim also gets a nice little bonus towards the use of Energy Destabilisers (neuts) and  Energy Vampires (Nosferatu or ‘nos’).  I’m sure all experienced pilots have come up against the effects of these in the past, for newer pilots it’s enough to know at this stage that these specialised modules are basically capacitor killers.

“Recon Ships Skill Bonus: 20% bonus to Energy Vampire and Energy Neutralizer transfer amount..”

Finally, the Pilgrim is ultimately a Force Recon ship and that can only mean cloaks.  The ability to fit the Covert Ops Cloaking Device II is fundamental to this ships class and goes a long way to defining it’s role and ‘niche’ within the pantheon of EVE’s ships.

“…and -96% to -100% reduced CPU need for cloaking device per level”.

Well almost finally, as the Pilgrim also has another set of bonuses which, like the ability to fit covet ops cloaks, it shares with the other racial force recons which is its focus on utilising ‘covert cynosural field generators’ (try saying that in a hurry) in the most economical method possible.

The use of covert cyno’s is a massive topic in itself so I wont touch on that just yet.  So there you have it, well the bare bones anyway, of the Pilgrim.  Next time we’ll delve into the details a bit more – it’s slot layout, potential fitting and set ups and the real ‘nuts & bolts’ of this ship.

In the mean time you can grab some more info on the ‘evelopedia’ wiki here.

*Check out Crazy Kinux’s excellent selection of blogs in the blog pack from all over the eve blogosphere.


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